
#1080p or 720p software#
Software like 3ds Max can achieve much higher than this simply by using individual frame rendering. Lumion is already supporting 2560 x 1440 resolution output on videos.
#1080p or 720p 720p#
As our clients will be getting more and more UHD (ultra high definition) monitors and conference room TVs in the coming years, taking our renders to the next level will give us the edge against our competitors who have probably not even though past 720p or 1080p. That thought in mind, it isn’t that far out to suggest that we should all be seriously considering 2k (2048 x 1536 resolution) and 4k (3840 x 2160 resolution) renders within the near future.
#1080p or 720p 1080p#
In a few years when even higher resolutions are becoming more common, the 1080p videos will stand the test of time that much better. The second reason I go for 1080p is because it is the best way we have to future proof our videos. Sure, the quality technically is probably not as good as 3ds Max work, but you can look at Lumion renders (including my own demo reel) for your self and quickly see that Lumion does pretty good these days. I’ve been using Lumion for final renders mostly these days and because it is a game engine the render times are hours instead of days, even on a laptop. The first is because I can without too much difficulty in most cases.

If 720p is good enough, why do I bother to go for 1080p? Well, two reasons. Honestly, most people can’t tell the difference between 720p and 1080p unless you point it out and few take the time to increase the resolution to the max on YouTube videos. However, if the difference between 720p and 1080p is going to be a week of render time, 720p (720 x 1280 resolution) should probably be strongly considered. If you are producing paid work for clients I think 1080p should be your own personal goal for the final draft. Personally, I rarely go with anything less than 1080p (1080 x 1920 resolution) for client work on the final render. The trick with this is finding the balance between your rendering capabilities and the best product possible. However, rendering even the shortest scenes at high resolution can take days without proper render farms. If rendering were easy, the answer to this question would be as high resolution as possible. Only on the smallest screens or from the furthest away would this look anything less than something from the 1990s.

Spoiler alert: you shouldn’t be exporting at 480 for your final render. So what resolution should we be exporting anyways? Well, I’m actually surprised at how many YouTube videos I see with the maximum resolution as 480, even in 2014. Poor rendering- especially at poor resolution- can really take away from an otherwise excellent visualization. While most of the attention in visualization is given to the modeling, animating and other visualization of the project, the final rendering is often all that is ever seen.

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